VTA #15: No DRM Before It Was CoolThis episode our heroes, Nate Jerry, Folly and Li are joined by fire breather dick to discuss E3 news...
This episode our heroes, Nate Jerry, Folly and Li are joined by fire breather dick to discuss E3 news...
PC REVIEW: DISHONOREDWell here it is, the game that will more than likelybe my game of the year, Dishonored, and it deserves every bit...
Well here it is, the game that will more than likelybe my game of the year, Dishonored, and it deserves every bit...
Arkane Studio's new assassination simulator takes an interesting approach in handling both its combat and atmosphere. We've put together a compilation of its most impressive screenshots, gaze in awe.
Arkane Studios has a history of ambitious games that always lacked strong publisher support. With the immense amount of backing that Bethesda has put forth, Dishonored is shaping up nicely. Dishonored will place players in the shoes of Corvo, the Empress' elite bodyguard. At the start of the game, Corvo is wrongly imprisoned for her murder, a crime he never committed. The game follows Corvo as he attempts to uncover the plot against both himself and the throne.
Dishonored will feature a massive amount of player possibility. Corvo is the killer that you create. Whether you want to focus on ranged attacks and stealth, or traps and gadgets, Dishonored embraces player creativity and imagination. Within the player's arsenal is a wide variety of tricks. One of the most unique is a possession ability, which allows Corvo to control animals or people to accomplish his means. Dishonored takes a unique approach in handling both combat and the environment.
Dishonored's unique aesthetic can be greatly attributed to Viktor Antonov, who helped to create some of Half Life 2's most impressive sets. He is credited with creating the dystopian City 17. Viktor's talent is being highly utilized in creating a beautifully oppressive atmosphere.
Dishonored is currently slated to be released at some point in 2012, but no specific date has been mentioned.
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